#this is very normal behavior
Explore tagged Tumblr posts
ayebibs · 3 months ago
Text
What would have made the Veilguard companions more compelling?
I keep racking my brain trying to determine how the marketing of this game was so focused on the companions, their rich lives outside of the narrative, and the journeys that they go on when I think that they are objectively the worst written companions to date. Not to say that their appearances aren’t well designed or that they don’t have really fun and cute moments, but they are simply less three-dimensional than previous companions. Fundamentally, my biggest grievance with the Veilguard companions is that I just don’t find any of them nuanced or interesting. They are all good people, but they are not good or believable characters that fit this plot and interact with it in meaningful ways.
I have never been one of those people that ignore canon, but I have been perseverating on the missed potential of this highly anticipated game that we’ve waited ten years for. So, I wanted to criticize some of these characters and explore some changes that might’ve made for a more compelling group of characters had they been written differently, but (hopefully) respecting the vision of who the characters are at their core because I do think that the skeleton of something great is here.
Disclaimer because this is long and critical: There are a lot of spoilers below. I haven’t read all of the Dragon Age books and I could be missing things, but I also think that the game and the characters’ journeys should speak for themselves as we go through the story. I also get that these are just my opinions, I’m a STEM girlie by trade and a creative on the side! Not everything I suggest may be great or realistic for building a plot or realistic for writing the script of a videogame. I also don’t mind conversations about these characters! I think that would be fun, I just don’t want to be shat on for being very disappointed in this game when it’s been my favorite video game series for half my life and I went in very hyped and willing to excuse a lot!
Alright, if you’re still with me, buckle up!
First, before I outline the specific changes I would make to each character, I want to address that there are just flaws with the way BioWare decided to handle companions as a whole in this game. I want to mention them now because they impact nearly every character and I don’t become repetitive:
1. Most importantly, the approval system is pointless and probably could be left out of this game for all it means to the narrative. It is nearly impossible to wrack up disapproval for the companions and you increase approval and bond by just taking companions out and completing a quest. If the companions like nearly everything that Rook does, then it means that they don’t care enough about anything to have strong rigid opinions (which is good for a well-written character). If companions don’t have an opportunity for meaningful agreements or disagreements, it means that the writing is not what people expect of a Dragon Age game based on every single installment we’ve had so far. It is one of the few things that have stayed the same in all of the past games and one of the things that I think fans are really upset about and should have been nonnegotiable.
2. All of the factions (except for maybe the Grey Wardens) really just needed to be messier and more complicated. Not all of the factions were meant to be heroic throughout the series. As others have commented, the Lords of Fortune and the Antivan Crows are the most glaring examples of this. However, I think that the Mournwatch and Veiljumpers are not exempt from this either. The factions serve as crucial parts of our companion’s backstory and by sanitizing them, we are wiping key opportunities for character development. For example, it could be way more interesting to have a character who fundamentally disagrees with their faction, but doesn’t know how to escape it. Or, what about a character who loves their faction and makes us feel conflicted about them because of their willingness to explain away the faction’s history? I could write (another) essay on this, so I’ll leave this point here.
3. We simply needed to have more conversations with all of the companions. All we have are these short, uninteresting cutscenes to learn about the companions. The player should be able to go up to the companions and ask them about the history of their faction, who they trust and care about in their faction (and why), their past, and their opinions about new information (on other companions, side quests, and plot points). None of these even need a cutscene, just voice acting. It would also help players feel more connected to the companions.
4. There needed to be more visible personal and interpersonal conflict. The companions read like coworkers to me. They mostly like each other and, even if they do have disagreements, they are never explored in the narrative. They don’t seem to have any hugely conflicting viewpoints on any topic and, even if they do, they are benign. For example, what to pack for a camping trip or not wanting to talk about a particular topic (dragons vs. spirits) can be interesting in addition to more complex banter but the banter just feels inappropriate and irrelevant for the plot of this game. Overall, the companions rarely make a fit about anything. It feels like the writers didn’t want any character to appear problematic, but they made them flat because none of them seem to have a hill to die on except that they should save the world. This might have been fine in a game series that didn’t focus so heavily on companions and the way that ethics are shaped by personal experience, but this is not that imaginary game series.
5. The companion quests should have focused more on worldbuilding and getting to know the characters. I have little to say about this other than that the quests for Harding to try out her powers, training Assan with Davrin, shopping with Lucanis, and lighting candles with Emmrich, etc. were lazy, uncreative filler. I really cannot put it any other way. They should have all had quests that better explored their faction and, by extension, them. We barely learn anything in those quests and they are time wasters. Those are the scenes that should have been converted to a codex entry, not some of the important lore drops that we currently have in the codex.
6. Rook chooses one option of a binary for every companion towards the end of their personal quests. I’m okay with some of these, I think that it made sense for Bellara and Davrin to ask Rook what to do in their personal quests because it felt more natural. A friend asking a friend for their input. On the other hand, some of these are really inconsequential, semantic, and mindset related (Neve) and others are such personal choices that it feels inappropriate for Rook to be involved (Emmrich and Lucanis). In a lot of these cases, it would have made more sense to have dialogue options sprinkled throughout the game that influenced companions to make their ultimate choices. Giving Rook so much power in these decisions makes the companions feel one-dimensional because it strips them of agency that any believable character would want. Even if they wanted Rook to make these decisions, companions should have felt more strongly towards the options and either praised or disparaged Rook for their decision.
7. Finally, I found all of the romances very lackluster. I was never someone who considered Dragon Age games glorified dating sims (I actually really don’t like that take, even if it's all jokes), but I found myself missing the depth of relationships in previous games. All the relationships felt too new and shallow. Largely, I think this is due to points 3 and 4, but also due to a lack of reactivity with your companions. For example, companions barely acknowledge you getting them a gift or flirting. This could have also been helped by a few extra cutscenes with the companions.
That mostly covers the overarching issues that apply to all characters. Some of these things might come back in my individual discussions of the characters if it is particularly bad.
If you’re still with me, here are my thoughts on each companion and/or what I think would have made them more interesting:
Bellara
I came to like Bellara much more than I anticipated from the trailers and marketing. However, she is really emblematic of how the writers didn’t want problematic characters. There is nothing in the game that would cause people to accuse her of being problematic, but despite being an elf (a historically oppressed and enslaved group), she is so quick to apologize for the actions of ancient elves who oppressed her ancestors thousands of years ago which is ridiculous and solves nothing. It also really seems like the writers wanted her flaw or quirkiness to be some kind of neurodivergence and nerdiness and that alone doesn’t make a compelling character. I actually think it would be interesting if Bellara was, if not pro-Solas, pro-hearing him out because his intentions were in the interest of the elven people even though he made some shitty decisions. I think she would want to be interested in what Solas knew about the ancient elves and what their society looked like before the Veil. I think she’d want to know as much as she could about the technology. I think it would be interesting if she guiltily admitted to wondering what the world would look like if the Veil came down. How different would it really be to what they’re already experiencing? Could they not mitigate the problems? I think this would be an excellent point of tension between Bellara and Davrin (who is Dalish but might not understand her curiosity in the face of the blight) or Harding (whose people were so impacted by Solas and Mythal’s actions… more on Harding later).
Davrin
Davrin is actually my favorite companions in this game, but I still wanted more from him. I think it would be really interesting if, when the team is gathered around after Weisshaupt that Davrin really pushed back against the idea of sorting out their personal shit before progressing. He’s a grey warden who, in his estimation, just failed his one purpose. I think that this would cause a bit of tension between him and some other characters, like maybe Taash whose concerns are more personal than anyone else's at the time. He is serious and straightforward, so I don’t think it’d be out of character and it would make their friendship and training montage more satisfying later on if they had to move on from it. I would also expand on the fact that he was disappointed to not die when he killed one of the archdemons? It was touched on so briefly and he seems to emotionally resolve it in a few dialogue lines which I think is crazy, even considering that he wants to live to save the griffons and raise Assan. A “blow up” about how the team needs to put their personal affairs aside while struggling to keep his own personal affairs together would introduce a little more depth to his plot line and expand on one of the more interesting things about him that we barely got any time with.
Harding
Harding was one of the most boring characters to me in this game because she felt so flat and there were so many ways to make her more interesting. Her character isn’t helped by the Varric twist because the narrative requires that she doesn’t grieve except for one scene despite knowing Varric for at least a decade. Personally, I think that changing her reaction if/when she finds out what Solas and Mythal did to the Titans and her people would make her more well-rounded and believable. From that point on, Harding should be anti-Solas and you should lose approval with her every time you entertain the idea of trusting him. Maybe she could even express disappointment/frustration/sadness for an Inquisitor who believes Solas can be saved or speak of them more highly if they think that he is irredeemable. Also, we should’ve spent more time with her and the dwarven people. I think Veilguard was such a rushed and half-baked attempt at wrapping up that storyline. We learned so much about the dwarves in the last two games and we get to spend so little time with them.
Taash
Interestingly, I think Taash is one of the few companions with really obvious flaws. They are childish and impatient, but they’re poorly written and their flaws are never acknowledged or treated as flaws by the narrative. In my playthrough, their relationship with Harding might have been an interesting place to explore and address that childishness. It was also a missed opportunity for them to explore Qunari and Rivaini culture. As other people have commented, the binary choice between being Rivaini or Qunari is odd in tandem with Taash’s journey of self-discovery and identity. I think that choice shouldn’t exist and should be encouraged by dialogue options peppered throughout their larger quest. We were so close to exploring the rift that can form in families between first generation children and immigrant parents (and learning more about Rivain and the Qun by extension) when there is love but a fundamental difference in culture and lived experience. Instead, I feel like the narrative never gave us a chance to really hear Shathann out before her death, but I’ll give the writers a break because I think that they were going for tragedy and unresolved conflict and I don't know if I trust them to make that a conversation that fits the world and isn't anachronistic.
Emmrich
The thing that bothered me most about the Emmrich storyline was the final choice between Emmrich becoming a lich and bringing back Manfred. This is another choice that Rook should have influenced rather than choose outright. The number of times that you asked probing questions or commented on Emmrich’s desire to become a lich through more conversations about Emmrich’s fear of death and relationship with Manfred should have determined his final decision. Personally, it felt inappropriate for Rook to make that decision directly for him, no matter how much the game tried to justify it. I would have also liked to see his fear of death impact him more throughout his quest line and the narrative. The final quests are literally a suicide mission and he should have had more dialogue regarding it.
Neve
I’m going to admit that Neve was hardened in my playthrough and I haven’t explored her character in playthroughs where you save Dock Town, so this section might not be applicable to half of you. I didn’t understand a lot of Neve’s motivation behind her actions. I didn’t understand why she felt so passionately about her city or her jobs. Her drive felt hollow to me, making her personal quests feel generic. When I got to Neve’s quest where we gathered clues near the water in Dock Town, I was excited to finally learn anything about her, but it was devoid of any meaningful backstory. I would have written the quest to better explore Neve’s past, motivations, and personal relationships. The other big thing that stands out is that Neve is a noir detective and the VA has clearly gotten direction to sound like one, but her story is so devoid of mystery, intrigue, and many of themes that would make that more than aesthetic. And, like, isn’t her whole faction about freeing slaves? Why not make her personal quest more closely tied to that?
Lucanis
Lucanis’ personal quests are so tied to the dynamics of his faction, so I think a lot could have been solved by making the Crows more morally grey. I think Teia and Viago could have stayed the same, but we should have seen more negative interactions between him and the rest of the Crows. Outside of Illario, Catarina would have been an exceptional vessel to explore the problems within the Crows and a theme like generational trauma or exploitation. The party banter between him and Davrin criticizing each other's factions could have been an excellent space to talk about the negative aspects of the Crows and how Lucanis’ feels about them, either defend some misdeeds or express how he feels conflicted about his past contracts. In my game (when you save Treviso), Spite also felt more like a mildly important accessory in Lucanis’ plot than a significant problem. Few characters had anything significant to say about Spite and he caused few problems. I actually thought Spite was fun for most of the game, but he needed to be more problematic because he gave the impression that he was included more to build an aesthetic for Lucanis than a character-defining plot point. Finally, I think Rook deciding what to do with Illario was a poor decision. I would have written this as a decision Lucanis makes on his own based on how Rook encourages him to deal with Spite through a more fleshed out character arc.
This pretty much summarizes my thoughts on all of the companions. As you can tell, I am very Normal about this game.
I wanted to like these characters so much and they have an unbelievable amount of potential. They are all so fascinating in concept and all of them are poorly executed either due to the relationship building mechanics of the game, because of the writing and dialogue, or a mixture of both. That said, there are brief moments when I like them and I get glimpses of what they could’ve been.
I just hope the characters are better explored in future games (if we get one).
68 notes · View notes
laloyds-archive · 3 months ago
Text
When the content is so scarce to the point I get a piece of content abt my current fixation but it's the specific side of the fandom where people don't speak English, so I have to pull out the translator every few posts just so I could gain a semblance of context as to what the post means because I'll take any kind of content atp.
2 notes · View notes
ghosted-jazz · 4 months ago
Text
Tumblr media
I like to think breaking the canary curse via dying in the void had some effects on Lizzie
2K notes · View notes
hekuuu · 1 year ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
oh I have so many feelings for them
3K notes · View notes
chitinleg · 2 years ago
Text
Tumblr media
got him off-balance!
#my art#ds9#star trek deep space nine#julian bashir#elim garak#garashir#watercolor#image desc in alt text#i normally post on mondays but. today im breaking my pattern! getting a little silly. getting a little wild. garashir jumpscare#“tumblr user chitinleg garak would neot easily let himself be swooped off his feet into a hug like that” yes i know BUT!#look at his expression. look at how his arms r pinned. he didnt let this happen LMAO julian just surprised him. grabby huggy human behavior#if you look really closely you can see the tiniest frown in the world on Garak's face. because he's like “EEP !”#cant see bashirs face at all in this only his body but i think we can all imagine that whatevers going thru his head. he needs this hug bad#ALSO. for anyone wondering what the fucked up shadow is that starts at the juncture of the teal sleeve-cap where its set into the armhole#the jumpsuits have a bit of a fold of extra fabric (called an Action Pleat) there which allows for a little more maneuverability of the bod#AND creates a really sleek and flat back panel#because you can see the fabric twists along the side arent grabbing the flat back fabric theyre grabbing the fabric folded beneath it#often times i think about drawing out a dissection of kiras first uniform and this voy era one for other artists to use. bc god knows#i struggled at first to find full body references#they like to shoot ds9 very close to peoples heads. and the camera is so blurry. they smeared butter on that thing. god bless
4K notes · View notes
wistfulwatcher · 7 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
2.05 The Aftermath | 5.01 Nameless, Faceless
429 notes · View notes
bowenoke · 1 year ago
Text
edit: btw it is not safe to wear contacts in the shower! the option is included for accuracy, but please consider throwing on an old pair of glasses or just going blind into that wet box instead.
964 notes · View notes
critter-covenant · 10 months ago
Text
Tumblr media
"ooooh thank you! Thank you! Thank you!!!"
They'd be good friends I like to thinmk
380 notes · View notes
101suouexpressions · 7 months ago
Text
Suou, the one who values his words
I know I recently kinda called him a liar in my fic, but despite what people might think, Suou truly never lies.
Tumblr media
Harmless jokes
Suou had made quite the entrance with his unique style and the famous "Leo Dicaprio" line.
Tumblr media
This, to people who knew he was just bluffing for fun (which was pretty much everyone except our beloved Sakura), was quite the shocker, but in a good way, since it helped bringing across that he was indeed friendly.
Facing inquiries from his peers
Suou's way of dealing with questions he doesn't want to answer resembles his fighting style a lot: Deflecting, and throwing the opponent off-balance.
Deflection here refers to how he diverts the attention to someone/something else, thus avoiding having to elaborate.
For example, after the duels with Shishitouren, Suou redirected his classmates to Nirei so that he didn't have to answer.
Tumblr media Tumblr media
And by throwing the opponent off-balance, I mean he asked the question back at the other person, like how he dealt with Sakura here.
Tumblr media Tumblr media
This doesn't always work, but it is surely effective against someone who is as easily flustered as Sakura.
However, this means that Suou's natural enemies are people who push for an answer regardless of his effort to drive them away.
Entering: Tsugeura Taiga.
Tumblr media Tumblr media
Apparently, Suou really had a hard time fending himself off of pushy people. I'm pretty sure he would just beat it into their heads if they weren't someone he cares about, but Tsugeura was his classmate and although stubborn, the boy meant no harm. This left Suou, in a way, kind of helpless.
Tumblr media
Look at his face, he's going though it! (And I'm cackling about it haha)
No matter what, there will always be situations where he couldn't crack a joke to cover up, but instead of lying about it, Suou simply refused to answer.
This can be either just nodding to what they say and calling it a day...
Tumblr media
(You can see the pattern here. "Everyone calls me that", "That's what everyone says". He's avoiding having to give a concrete answer.)
...or, smiling mysterously.
Tumblr media
When Sakura took notice of Nirei's scrapings and questioned Suou about it, you can see the contrast between Nirei's and Suou's responses here. Nirei had opted to an innocuous lie in hope that Sakura wouldn't push it, while Suou only gave him a secretive smile.
Tumblr media
Suou just, does not lie.
I feel like a lot of people don't recognize this trait of him. To be fair, it was only when I was going through my notes of Suou's behaviors that I finally saw the pattern.
So, what do y'all think?
282 notes · View notes
enderspawn · 2 years ago
Text
to be fair. on one hand it’s so emotional seeing that both the players and the admins/eggs are so effected by all this. they cared so deeply and got so attached.
but on the OTHER hand, it’s exceedingly funny to imagine them just trying to like. be Normal Friends after all this. like “hey i know we’ve been interacting for literal weeks where you were my son/daughter, buts it’s nice to finally meet you!!! what’s your name btw.”
2K notes · View notes
puppetmaster13u · 9 months ago
Text
Got an Idea based off of our Reblogs of @radiance1 Danny Reincarnates as a Clone Prompt.
But. What if, it's in Flashpoint timeline. Now you might say, but wait, isn't that timeline destroyed? Actually there was a continuity where it didn't, and we got to see more of Batman Thomas Wayne. But that's not what I'm getting at Because more importantly? At least for this? Kal is stuck in a lab under Metropolis, treated as an experiment and specimen. Like literally known as Subject 1. He's been there since the ship crashed as a baby, never ended up with the Kents, has never seen the sun or anything. He's kept in a room with red sun lights and is visibly Not Healthy. So why not add in clones to this?
Now does Danny know why he reincarnated? No. He doesn't really remember. What he does know? Is that he's physically baby. And he thinks he might be sick?
He's not to sure what's happening at first, vision not the best while he adjusts to suddenly being aware and able to move. But he recognizes labs. He recognizes cold halls and is understandably upset.
He sees himself in the glass- a tiny toddler with black hair and inhumanely blue eyes wrapped in a blanket that feels scratchy against his skin. Then he's in a room- more akin to a box with a wall cot- too big for him- a desk, and toiletries. And then there's a face peering down at him, gaunt face of a teenager- maybe young adult- looking starved, the same inhumane blue eyes wide in near awe and perhaps a hint of panic as they let out a raspy chuff.
What the fuck kind of place is he at...?
271 notes · View notes
mechanicalchickens · 4 months ago
Text
Normally, kinslayers are limited to at most a couple of fratricides, filicides, and matricide/fratricide before having to move on to lame shit like cousin killing. Overcome this limitation with one weird trick...
Tumblr media
114 notes · View notes
sunllghtt · 3 months ago
Text
Hi are you up for a messy scene analysis thing
Tumblr media
Ofc it's this scene who do you think I am
I've been wanting to do this for God knows how long but I never had the balls and neither the words to (still don't) but I wanna try to properly talk about this scene. My primal instinct is to sit here and tell you how much this 30 second scene changed the trajectory of these characters in the next movies, how it made their friendship grow and develop and how much of a storytelling lesson it is (oh the so so deep understanding you need to have of your characters to have them say things so vaguely and still express exactly what they mean). I could also go down the emotional and subjective road and ramble about how much it means to me and how I resonate with it, but I've done that at least 837382 times and I think everyone knows it by now 😭 so!!! Let's get to the real thing
(I'm trying to keep it as analytical and straightforward as possible but please note that this is my favorite scene that's ever existed so neutrality is not really a possibility)
Rocket is a brat. He's restless, he's loud, he's always puffing up his chest and yelling at someone and picking fights with the wind cuz it was blowing in a way he didn't like and he's just an overall bastard. In this scene, though, we see him inside out. His head is low, his shoulders are slumped, he has his tail between his knees and he looks tired. He speaks quietly (curiously like he doesn't want anybody else to hear him), he's not deliberately insulting anyone and he's just..... defeated??
Up until that point I don't think we ever got to see Rocket like that. From what the movies have shown us he'd never had to. But in the past few days that led to this, Rocket had stolen batteries for no apparent reason (which we'll later learn why💀), ruined their ship, got literally kidnapped by Ravagers, blew up a creepy planet-guy-thing and oh my god attended his friend's dad's funeral. At least half of these things were directly or indirectly his fault and he knows it.
I don't think he ever doubted it was (we see it earlier in the movie when the Guardians leave to "The Chain" by Fleetwood Mac and Rocket scowls and winces like he either stepped in a pile of shit or got hit in the face by regret), but he still argued with Peter even knowing he was in the wrong just to keep up apparences or hold on to a little thread of pride when he was already feeling ashamed for being caught red-handed stealing shit he didn't need AND destroying their ship etc etc, and he just kinda fucked up big time. And I think that's (besides the general exhaustion of parenting a tree and fighting a planet and Yondu's death) is what got him so devastated in that scene.
Ofc Yondu played an extremely important role in that. He was the one to open Rocket's eyes, to give him some sort of reality check and show him the only thing isolation is ever gonna bring him is regret and bitterness (or, in other words, Yondu). Rocket is most of all hopeless and tired and just sad like that because he knows he hurt his friends. He knows he's chasing them away, that he yells at them, that he's always mean and that he steals batteries he doesn't need. He knows he's not awesome to put up with and seeing what happened to Yondu and his former friends probably made him terrified it'd happen to him and the Guardians too. He's stuck in this cycle of pushing them away with everything he can (and we could get into all his trauma regarding betrayal and death and literally endless other things but it's all very clear at this point) and he knows patience doesn't last forever. He's just scared, he feels bad and he's tired.
Tumblr media
Now on the other hand we have Quill. He's also destroyed, he lost two fathers (3 if you count what Ego could've been, what he wanted him to be), basically relived his mother's death and had to watch literally every single one of them die. He's also scared and tired, yes, but all he has left is this unstable family of weird idiots who are learning how to show care and he's... pretty much fine with it. He wants it.
And when what Rocket's saying clicks, when he realizes who he's talking about, Quill, who's usually all smirks and teasing and bickering and name-calling, looks at his best friend like this,
Tumblr media
because
Tumblr media
(From vol 2 script!! Won't even try to comment on that last part before Quill's last line but I also really like that Peter just "shakes his head" over and over like he's just barely listening until he realizes what Rocket really means cuz it also shows a lot about his character. He's naturally a little slow and downright stupid when it comes to this kind of hidden emotional thing and he's also exhausted and depressed from everything that happened and STILL he stops and just. Sees Rocket, and sees Yondu.)
He's not doing well. He's probably sore and hurt and sad and miserable and yet he takes his sweet time to look down at Rocket, let go of his resentment from before and see right through him. In order to understand this scene it's important to remember he most likely doesn't know what Yondu told Rocket at all, he doesn't know anything they said to each other and how Yondu showed him they're mirrors. He doesn't know any of that. He just knows his best friend and his father and how much they resemble each other. He puts up with Rocket's bullshit because he knows how to deal with Yondu.
He could've just ignored him or pretended he didn't know what he was talking about. He could've made Rocket swallow his pride and "teach him a lesson" by making him say what he means without hiding behind metaphors and vague self-deprecation, because Rocket was probably vulnerable and defeated enough to be honest in that moment. And yet, he just looks at his friend, who's usually a loud and mean and restless brat, and is now staring at the floor with his ears droopy and his tail between his knees, and just says, as a form of reassurance and tenderness that's just as subtle and shy as Rocket's insecurities, "Well, of course not."
Tumblr media
(The kind and soft and sweet DETERMINATION on his face tho like no!!! No we're not ditching you even though you suck I'm!!! Serious!!!!)
74 notes · View notes
brasiliangp · 11 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
251 notes · View notes
renewedmotionforjudgment · 4 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
The Rise of Ning
79 notes · View notes
silusvesuius · 7 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
93 notes · View notes